Contents
0%Hey!
Writing "claymation" in your prompt gets you a smooth 3D render with clay-coloured plastic. Here is what actually holds.
The four style blocks

One identical scene rendered in all four claymation sub-styles
Same scene, same product, four different lanes. Pick one per ad and open every single prompt with it, word for word. Consistency comes from repeating the block verbatim, never from telling the model "same style as before".
Every block on this page ships inside one file, along with the rules that keep them holding. Get the free claymation skill for Claude.
1. Cinematic

The cinematic claymation lane: macro lens, real woven fabric, strong background bokeh
The broadest lane and the right default for most ads. Premium brands, hero product beats, crowd scenes, anything that should look like a film rather than a craft project.
Detailed cinematic claymation scene, hand-sculpted plasticine characters with an
appealing idealized build and richly sculpted features, matte clay skin carrying
thumb-worked smoothing and fine tool striations, chunky rounded clay hands with
softly tapered fingertips and no realistic fingernails, real woven fabric clothing
with stitched seams, staged on a physical miniature set and photographed with a
macro lens at shallow depth of field with strong background bokeh, warm practical
lighting with a soft rim light, the scene filling the entire frame with the camera
inside the miniature world.
2. Goofy

The goofy claymation lane: oversized head, googly eyes, wonky handmade geometry
Playful brands, comedic beats, high energy hooks. Oversized heads, huge googly eyes, and nothing in frame perfectly straight.
Goofy claymation scene, everything sculpted from plasticine with visible
fingerprints and thumb smudges, wonky handmade geometry where nothing is perfectly
straight, saturated teal and terracotta palette, the scene filling the entire frame
with the camera inside the clay world.
3. Clean and simple

The clean and simple claymation lane: smooth matte forms, dot eyes, tidy composition
Minimal brands, calm explainers, and any beat where the product should out-detail the world around it.
Polished claymation scene, everything sculpted from smooth matte modeling clay,
clean rounded forms with soft even surfaces and subtle tool marks, gently
exaggerated cartoon proportions, refined handcrafted stop-motion feel, the scene
filling the entire frame with the camera inside the clay world.
4. Stop-motion puppet

The stop-motion puppet lane: clay figures detailed with real thread, fabric and wire
Story driven ads, moodier palettes, premium narrative feel. Clay figures detailed with tiny real craft materials.
Stop-motion clay puppet scene, clay characters detailed with tiny craft materials:
thread-wrapped hair, fabric details, wire accents, on a fully sculpted clay set,
cinematic stop-motion film lighting with gentle shadows, the scene filling the
entire frame with the camera inside the puppet world.
The rules underneath all four
Whichever lane you pick, these are what separate clay from a plastic render.
- Visible making-marks on every surface. Fingerprints and thumb smudges, or fine tool striations. A clay world with no trace of hands reads as CGI.
- Never write smooth, polished or glossy. Those three words are the CGI trigger. Write matte-to-satin plasticine sheen instead.
- Describe hard materials as clay imitations. Glass, liquid, metal and flame are clay's hardest cases. "Sculpted as a professional clay imitation of an amber glass dropper bottle" holds where "a glass bottle" collapses into product photography.
- Keep the lighting bright and warm. This style dies at dusk and in golden hour. If a scene needs a cold source, pin the skin against it explicitly, or the clay itself turns blue.
- Put the camera inside the world. Name the angle, and never show set edges or the room around the miniature.
- State an explicit palette in every prompt. Saturated and high contrast by default.
Write emotion as face mechanics, not adjectives
This is the single biggest quality jump available to you.
"Disappointed" and "slumped" produce a pleasantly neutral face. Name the muscles instead: her inner brows pushed up and her mouth pulled flat, or his cheek squashed hard against his palm so it deforms, eyelids heavy and half-lowered.

A hook frame where the expression is prompted as specific face mechanics
That frame is doing the whole hook. The expression was written as mechanics, not as a mood word.
The character sheet is not optional

A hero character reference sheet, restated in full in every prompt
Ethnicity, age and build get dice-rolled when you leave them unstated, so a character drifts a generation older between shot two and shot five.
Two things fix it, and you need both:
- Restate the full character description in every prompt. Every character in frame, however long the prompt gets. Abbreviating it to keep a two-character prompt readable is the fastest way to ruin both faces.
- Attach the locked hero image to every generation after the first.
The motion guard
Reference frame: the tug of war hook
Reference frame: unboxing in warm golden light
Reference frame: the tug of war hook
Reference frame: unboxing in warm golden lightClay dies in motion when the cadence goes unnamed. Models interpolate to smooth organic movement and the material vanishes. Every clip prompt, transitions included, opens with this:
Handmade stop-motion claymation throughout, matte plasticine, visible fingerprints
and tool marks, slightly stuttery 12fps stop-motion cadence, no motion blur.
Non CGI. Non cartoon. Animation must start at the first frame.
In the cinematic lane, swap "visible fingerprints and tool marks" for "fine tool striations and thumb-worked surfaces".
Stacked actions multiply drift. One gesture, one camera move, one beat. If you want a character to turn AND reach AND react, that is three clips, not one prompt.
Labelling reference images for a multi-image generation

Reference images labelled beat by beat inside a single video generation prompt
When you hand a video model several scene frames at once and let it resolve the transitions, label each one explicitly:
reference image 1 = Beat 1: Close-up of Kasia's face with thought bubble above
showing miniature her in tug of war with cake monster. Use as the opening frame.
reference image 2 = Beat 2A: Kasia excitedly unboxing a glowing Thermomix, hopeful
expression, warm golden light, sparkles.
reference image 3 = Beat 2B: Same kitchen now cold and desaturated, Thermomix unused
with plant on top, Kasia looking away with guilt.
Naming the beat and the order is what makes the transition land. Left to improvise, the model reorders your ad and you pay for the reroll.
The product prompt
Sculpt the product in clay like everything else, then give it a real printed paper label. That combination keeps the clay world intact while leaving the label legible and swappable for real packaging.
State the label copy explicitly. Material words leak into rendered text otherwise, and you get bottles that say "CLAY PROTO".
Next steps
Copy the block for your lane, write your character sheet, and keep the motion guard on every clip. The full build order is here, and there are five finished claymation ads to study here.
It packages all of this so an AI agent runs it for you rather than you pasting blocks by hand. Public download, no account required. Get the free claymation skill for Claude.


